Having maximum health and stamina is a necessity because players won’t be allowed to use potions to heal and recover stamina midway through challenges. A New God will grant Fenyx nearly max stats, meaning that regardless of how much players discovered throughout the Golden Isle, they will be strong enough to tackle what’s to come. Strangely, nothing carries over between the two outside of cosmetics but considering the complexity of the challenges, it makes sense. To access, players will need to select it from the main menu. Maybe there are plans to do more with it in the future?Ī New God acts as a separate piece of content from the base game. Instead, it’s just an impressive space that feels opulent just for the sake of it. Plates that launch Fenyx far distances and lengthy spiral staircases make it seem as if there is more under the surface but there really isn’t. Though I understand the rationale behind not making this hub too congested with things to do, its large playable space does beg the question as to why it was so big in the first place. To access a few of these challenges, players may need to do mild puzzle solving to open a gate or use a newly unlocked power that is rewarded deeper into the DLC. Surprisingly, not every challenge is available at the start, players must complete the first three for each god before opening up new ones. It mainly acts as solid ground to enter into challenges. Players can run around the hub searching for secrets but only a few corners hide anything of interest. It’s a condensed hub that does make me long for a more open area but in this DLC, it makes sense. Much like the Golden Isle, Olympos is sectioned off into four zones representing each god. It is a breathtaking space that embraces the visuals Ubisoft strove for with each distinct area of Immortals. Marble buildings and platforms act as floating constructs that would make any Bespin dweller blush. The space is doused with fluffy cream-colored clouds, washed in warm pink hues and glittering with gold. The Vaults were bathed in purples and swirling celestial nebulas where Olympos is less sinister and more heavenly. Unlike Immortals, challenges do not take place in the Vaults of Tartaros. Olympos serves as the central hub for players. I’m not sure how many players will come into this DLC thinking it will be plot-driven but it’s helpful to get any expectations in check before undertaking what’s to come. A god will provide idle chatter about what aspects of Fenyx are being tested before and after a puzzle or thank and congratulate them for the fall of Typhon. Most of the dialogue in the DLC is expository with a dash of humor sprinkled in. Admittedly, I missed the banter between Zeus and Prometheus as their narration provided context and an interesting spin on well-known mythology. Expect similar sentiments to ring true through this DLC.įenyx will come across Zeus, Hermes, Athena, Hephaestus, Ares, and Aphrodite and they all retain their same personalities and personal flairs. It was a goofy game and I laughed more than I expected to. Despite admitting that not every joke landed, the tone Ubisoft set never felt that strange. Did the humor in Immortals make you cringe? You’ll probably be thankful there isn’t much dialogue here. With this simple premise there are a few places for A New God to go but it reigns in any spectacular twists or long-in-the-tooth beats. First, however, Fenyx must complete a series of challenges proving their worth. Fenyx, in their newfound glory, is now offered a seat among those same gods he or she freed during the game. The DLC begins after the conclusion of the main story: Typhon is defeated and the Greek world and its gods are saved from destruction. There were times a puzzle could be beaten without necessarily being solved or a combat technique would provide a final burst of movement to overcome an otherwise impassable hurdle.Ī New God, Immortals‘ first piece of DLC, focuses tightly on the base game’s traversal and puzzle challenges, stripping out the open world, upgrade trees, and story that players came to recognize during their time in the Golden Isle. Fenyx had a number of powers and traversal options that gave players numerous opportunities to solve and traverse obstacles. Poring over the deep corners of the game, I found myself constantly surprised by the effort the Assassin’s Creed Odyssey developers put into instilling their Greek mythology game with a pantheon of combat and puzzle-based challenges that fluctuated in difficulty and intricacy. It plucked just enough from Breath of the Wild and the greater pool of Ubisoft ideas to become not a carbon copy but an expansive world packed with action, varying levels of humor, and a celestial labyrinth of Olympian puzzles. Immortals Fenyx Rising is undoubtedly an underrated piece of 2020 gaming.
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